CIVIL AI SYSTEMA personal project of my own which is available to buy on Unity Asset Store. The purpose of which is to allow for an easy but flexible tool designed to bring life into projects with ease. Developing my own process for designing AI with the intention of being understood from limited technical know how but with the depth to make a city work. I designed, road mapped, developed and iterated all aspects of this project.
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Kachiku64A third year project developed in a team of 30 or so people in a professional manner using git control . I personal was responsible with four other people in developing developer tools. I worked on the Level Editor in terms of design and implantation developing features and improving usability. I also developed a range of levels for the game across several game modes.
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Game Jams
Rocket League 2600Theme: Demake for Atari 2600
Tools: Unity & Git Control Group Project My role on this project was developing the aesthetics style along with power ups, boosting and user profiles. |
Super Trash Heroes Re-bootTheme: To Develop a Game using a codebase developed during a previous Game Jam
Tools: Unity & Git Control Group Project My contribution to this project was designing the character selection screen along with the Nidhogg style map interface. |
Spiral HeistTheme: A game where you go on a heist with celebrities and keep jumping through windows
Tools: Unity & Git Control Group Project I personally design and implanted the play area for this game. There a multiple routes through the level along with this the map provides a large sense of scale by having natural barriers keeping the player in the play area. |
Angry PenguinsThe game was developed using a custom game engine. The brief was to develop a 'Angry Bird' style game. My project used penguins in an ice setting. I developed the physics to allow for a more interesting style of play. This was coded in C++ and all systems except rendering was coded by me.
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Research
Weight in VRA investigation into using game mechanics to convey weight of objects in Virtual Reality.
Tools: Unity & Git Control |
Procedural Building GenerationDevelopment of an asset creation system to generate a wide range of believable buildings.
Tools: DirectX & Git Control |
World StreamingMuch like the games of GTA, The Witcher and most open world games where the world is loaded in throughout play
Tools: Unity & Git Control |
Deep Learning Asset GenerationDevelopment of a system which takes satellite imagery and transform this data into a 3D level. Tools: Unity, Python & Git Control |
Side Projects
Dynamic FireA system developed to simulate fire and be easily customized for developers need.
Tools: Unity & Git Control |
Blades of WarA personal lifetime project of mine. Used to learn new skills and to explore new systems while developing my own fantasy setting. Also in theory my ideal game.
Tools: Unity & Git Control |
Lords of AshguardA RTS (Real Time Strategy) game set in the medieval times in my own fantasy setting. Inspired by the Anno series
Tools: Unity & Git Control |
Endless RunnerA spin on the endless runner genre where a campaign style map is added to add progression and depth to play while still keeping the easy pick up and play.
Tools: Custom Engine & Git Control |
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